DEVELOP AT UBISOFT PROGRAM - AUDIO DESIGN & INTEGRATION

A detailed soundlist for the Ubisoft 3D game, categorized by character types including Ellen, Chomper, and Golem, with variations, sound types, and priority levels marked by color.

Develop at Ubisoft is a mentorship program for students and recent graduates looking to grow their skills in Game Design, Audio, or Programming.

This initiative supports individuals from genders historically underrepresented in gaming and STEM. Participants receive one-on-one mentorship from Ubisoft developers who volunteer their time, gain hands-on project experience, and develop valuable soft skills to support their professional journey.

I was part of the Game Audio program under the mentorship of Alexandre Schnepf and wit the help of Alexis Schutz.

Game engine: Unity

Middleware: Wwise

A computer screen displaying the Unity game development environment with a scene of a lush, alien landscape featuring large rocks, tall mushrooms, and colorful plants. A spaceship and a small animated character are visible in the scene.
Screenshot of C# programming code in a code editor, related to water audio and spline manipulation for a game or simulation.
A screenshot of the Unity game development software editing a 3D scene with a cartoonish fish character with teeth and glowing spots on its back, standing on a grassy surface.

Creation of Reverb zones, Raycasting, C# Scripts, Splines, and Ambience zones

Screenshot of a digital audio workstation software with multiple panels, displaying sound banks, characters, and event viewers.