DEVELOP AT UBISOFT PROGRAM - AUDIO DESIGN & INTEGRATION

Table listing sound assets for Ubisoft 3D game, divided into sections: Ellen, Chomper, and Golem, with columns for name, variations, type, and priority, showing different sound effects and their importance levels.

Develop at Ubisoft is a mentorship program for students and recent graduates looking to grow their skills in Game Design, Audio, or Programming.

This initiative supports individuals from genders historically underrepresented in gaming and STEM. Participants receive one-on-one mentorship from Ubisoft developers who volunteer their time, gain hands-on project experience, and develop valuable soft skills to support their professional journey.

I was part of the Game Audio program under the mentorship of Alexandre Schnepf and wit the help of Alexis Schutz.

Game engine: Unity

Middleware: Wwise

Screenshot of a computer screen displaying Unity game development software with a 3D scene of a lush, fantastical environment featuring trees, rocks, colorful plants, and a small spaceship in the center.
Screenshot of a programming code editor showing C# code for a class named WaterAudioWise in Unity game engine.
A 3D video game scene in the Unity game development platform showing a cartoonish fish with teeth and glowing blue patterns on its body, floating above a grassy terrain. The Unity interface displays various panels including hierarchy, inspector, and timeline, with the scene focused on the fish model.

Creation of Reverb zones, Raycasting, C# Scripts, Splines, and Ambience zones

Screenshot of a digital audio workstation with multiple sound banks, project explorer, and effects controls showing a complex audio mixing or editing interface.